Resources

=Resources that support screencasting with students=

media type="custom" key="9066706" align="center"

__//Nets for Students//__

 * Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
 * Students use digital media environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
 * Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
 * Students demonstrate a sound understanding of technology concepts, systems and operations.

__//Nets for Teachers//__

 * Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
 * Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning and to develop the knowledge, skills and attitudes identified in the NETS-S.
 * Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

__//MA State Technology Standards//__

 * K-2: 3.4 Use a variety of age-appropriate technologies (e.g., drawing program, presentation software) to communicate and exchange ideas.
 * G3-5: 1.14 Explain and use age-appropriate online tools and resources (e.g., tutorial, assessment, Web browser).
 * G3-5: 1.22 Use painting and drawing applications to create and edit work.
 * G3-5: 3.8 Create projects that use text and various forms of graphics, audio and video (with proper citations) to communicate ideas.
 * G3-5: 3.9 Use teacher-developed guidelines to evaluate multimedia presentations for organization, content, design, presentation, and appropriate use of citations.
 * G6-8: 2.7 Explain how technology can support communication and collaboration, personal and professional productivity and lifelong learning.
 * G9-12: 1.33 Use a variety of applications to plan, create, and edit multimedia products (e.g., slide presentations, videos, animations, simulations, podcasts).

=__//Universal Design for Learning Guidelines//__=
 * //2//.5 Illustrate through multiple media
 * 3.1 Activate or supply background knowledge
 * 5.1 Use multiple media for communication
 * 5.2 Use multiple tools for construction and composition
 * 6.2 Support planning and strategy development
 * 6.3 Facilitate managing information and resources
 * 7.1 Optimize individual choice and autonomy
 * 7.2 Optimize relevance, value and authenticity
 * 8.2 Vary demands and resources to optimize challenge
 * 8.3 Foster collaboration and community
 * 9.1 Promote expectations and beliefs that optimize motivation
 * 9.2 Facilitate personal coping skills and strategies

__//Outside Research//__
Cann, Alan J. "Podcasting is Dead." //www.bioscience.heacademy.ac.uk/journal/vol10/beej-10-C1.pdf//. N.p., 7 July 2007. Web. 10 Apr. 2011.

Oehrli, Jo Angela, Julie Piacentine, Amanda Peters, and Benjamin Nanamaker. "Do Screencasts Really Work? Assessing Student Learning through Instructional Screencasts." //ACRL 2011//. Assoc of College and Research Libraries, Apr. 2011. Web. 10 Apr. 2011. .

Peterson, Elaine. "Incorporating Screencasts In Online Teaching." //The International Review of Research in Open and Distance Learning// [Online], 8.3 (2007): n. pag. Web. 10 Apr. 2011.

 Shafer, K. G. (2010). The Proof is in the Screencast. // Contemporary Issues in Technology // // and Teacher Education //, // 10 // (4), 383-410.